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April 2025 Balance Changes

April 2025 Balance Changes

The April 2025 balance changes are here with significant adjustments to several meta-defining cards. This update focuses on toning down overperforming utility cards while buffing underused options to promote deck diversity.

NERFS ⬇️

Tornado

Tornado

Damage: 84x2 → 84 (-50%)

Tornado and Rage are designed to provide strong utility through their unique mechanics, but their high damage makes them just as effective at countering Troops as damaging Spells.

These changes aim to shift their strength back toward supporting Card synergies rather than raw damage.

Rage

Rage

Damage: 192 → 148 (-23%)

Goblinstein

Goblinstein

Monster Hitpoints: 2393 → 2304 (-4%)

Dagger Duchess

Dagger Duchess

Damage: 112 → 107 (-5%)

In the early game, Dagger Duchess provides too much defensive value, allowing decks to lean too heavily into offense.

We're slightly reducing her damage to maintain key interactions while promoting more balanced defensive play early on.

Goblin Gang

Goblin Gang

Goblins First Hit Speed: 0.4 → 0.6 sec (+50%)

We're reducing the First Hit Speed of Goblins to reduce the strength of Goblin Gang.

BUFFS ⬆️

Berserker

Berserker

Hitpoints: 832 → 896 (+8%)

Berserker's been eating her vegetables and can now hold her ground against other Troops for a bit longer.

Suspicious Bush

Suspicious Bush

Damage: 227 → 256 (+12%)

Wall Breakers are the counterpart to Suspicious Bush; they deal similar Crown Tower damage but with greater consistency. To make up for its less reliable nature, we're significantly increasing Suspicious Bush's payoff when it successfully reaches a Tower.

Tesla Evolution

Tesla Evolution

Pulse Damage: 148 → 174 (+17%)

We're buffing Tesla Evolution to make it more competitive alongside Cannon Evolution and Evolved Goblin Cage.

REWORKS 🔄

Lumberjack Evolution

Lumberjack Evolution

Cycles: 1 → 2

Lumberjack's Ghost Damage: 192 → 256 (+33%)

Giving Lumberjack a 1-cycle Evolution shifted his role from strategic push support to being spammed just to trigger the Evolution as often as possible. Instead of balancing around this playstyle, we're reworking the Card to have a 2-cycle Evolution with a much stronger Ghost.

Goblins

Goblins

First Hit Speed: 0.4 → 0.6 sec (+50%)

Deploy Time: 1.2 → 1 sec (-17%)

We're reducing the First Hit Speed of Goblins to reduce the strength of Goblin Gang. To compensate, we're shortening the Deploy Time of the Goblins Card.

Note: This change doesn't affect Goblins spawned from other Cards like Goblin Barrel, Goblin Curse, Goblin Drill, Evolved Goblin Giant, or Evolved Mortar.

Meta Impact Analysis

These changes will significantly impact the current meta by:

  • Reducing the dominance of Tornado/Rage control decks
  • Making Dagger Duchess less oppressive in early game defense
  • Bringing Berserker and Tesla Evolution back into viability
  • Changing how Lumberjack is used in cycle decks
  • Adjusting Goblin-based strategies across multiple archetypes

Expect to see more variety in ladder and tournament play as players adapt to these changes. Our updated April 2025 Tier List will reflect these adjustments shortly.

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